MCP servers for game engines, game development, streaming and interactive entertainment. Each entry is scanned with the deterministic Capability-Flow Trust Model — grades are computed, never self-reported.
Cross-platform CLI tool for Unreal-MCP (Skills & MCP). Resolves and launches the Unreal editor with MCP connection env vars, runs MCP/system tools over HTTP, probes server health, configures AI agents (Claude Code, Cursor, VS Code, …), and manages the Unr
MCP server for AI-assisted Minecraft modding: inspect decompiled source, resolve Mojang/Yarn/Intermediary mappings, diff versions, analyze Fabric/Forge/NeoForge mod JARs, and validate Mixin, Access Widener, and Access Transformer files.
Enables LLMs to search and evaluate Steam games — prices, discounts, reviews and Steam Deck compatibility with no API key, plus a player's library, achievements and friends via the official Steam Web API.
Index a Unity project's assets into a reusable SQLite reference graph — impact analysis, unused-asset detection, dependency tracing, and an MCP server + web viewer. Unity-only.
Production-ready MCP server exposing standalone-equivalent control of a Mineflayer Minecraft bot: movement, mining, crafting, inventory, combat, chat, containers, lifecycle, and event streaming.
TapTap Open API MCP Server - Documentation and Management APIs for TapTap Minigame and H5 Games (Leaderboard, and more features coming)
MCP server exposing PLATEAU 3D city data as scene-editing and glTF export tools for creative LLM agents.
Safe MCP server for Plastic SCM and Unity Version Control (cm 10.0.16.6656+, UVCS 11.x) source-control workspaces.
Official MCP server for Scorezilla — add a leaderboard to your game from your AI coding assistant.
Teach your AI to play piano and guitar — and sing. 46 MCP tools, 120 songs, 6 engines, browser cockpit. Also ships jam-actions-v0 — a public 115-record dataset of MCP tool-use traces over classical piano (CC-BY-SA-3.0-DE, 7-axis release gate).
MCP server for Savvy Scratch — scratch-off lottery game analysis powered by pro gambler methodology
MCP server for connecting AI tools (Claude, Cursor, etc.) to live Roblox game instances
MCP server for integrating AI assistants with the Godot Engine
MCP server for asset generation - image, video, audio, and 3D APIs for game development
A MCP server for interactive user questions with native UI
A TypeScript-based MCP server that exposes the Chess.com or Lichess.org public API to AI assistants — fetch player profiles, game history, ratings, and puzzle data via the Model Context Protocol
QC-first MCP pipeline for Blender assets and Premiere media workflows.
Autonomous strategy competition. Prompt a strategy in plain English — your agent competes daily, earning based on how early and how right.
A TypeScript-based MCP server that exposes Stockfish and Lc0 chess engine capabilities to AI assistants — position/game analysis, opening database lookup, and puzzle generation. Deployable via Docker or Node.js.
Free blind-play night-fishing game over MCP. Deterministic engine, zero LLM calls, save codes.
MCP bridge and shared tools for NextScope.
Roblox Studio MCP server — extended fork with terrain/lighting/animation/sound/particle/tween/textchat/material/profile handlers, Roblox StudioMCP.exe hook, Blender-parity hang controls, multi-Studio routing.
MCP server exposing Godot to AI coding assistants over the Model Context Protocol — developed and tested with Claude — across four planes (CLI, live editor, LSP+DAP, runtime) with elicitation-gated destructive tools, long jobs on the formal MCP task model
MCP server (stdio) routing tool calls to the live Unity Open MCP Bridge or batch Unity processes.