Unreal Engine (FFZackFair92) MCP Server

unreal-engine-mcp PyPI v0.10.0

Published by ffzackfair92 — no publish provenance, so origin is unverified, but the source is public: the repository link below is self-declared yet readable, so you can inspect the code before adopting it.

Drive Unreal Engine 5 from an AI agent: Remote Control API + in-editor Python, no C++ plugin to compile

Trust grade
B
89/100
Last scanned get badge →
Trust
B · 89/100
Adoption risk for you: the threat score, then adjusted down for blast radius, publisher verification and how much the scan could see. Deterministic; every point is auditable.
Capability
Critical
Blast radius if it went rogue — what the server’s tools could reach. Independent of trust.
Coverage
Source
How much the scan could actually inspect. Shallow coverage is stated, never hidden.
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B Why this grade threat 100 − adoption risk = 89/100

The grade answers one question — how safe is this server for you to adopt — so it is computed in two auditable stages. Nothing below is an opinion or an LLM's guess; every line is a real term the deterministic engine applied, and the same input always yields the same number.

1. Threat score — 100 − 0 = 100. What the published surface and source actually contain:

The deterministic scan raised no scored threat in the surface it inspected — the threat score stayed at 100. Capability observations and advisory notes are recorded but never lower it.

2. Client adoption risk — 100 − 11 = 89. Three small, subtract-only factors that reflect your risk in adopting it — a clean scan proves less on a powerful, unverified or barely-inspectable package, so the grade says so plainly:

PointsAdoption-risk factor
−10 capability blast radius (critical) — client exposure if the model is manipulated
−1 publisher verification (public source) — no provenance, but the source is public and inspectable

Capability observations and info notes are shown under Findings but never scored. Open any row's finding below for the file, line and evidence behind a deduction.

Findings 19

critical Completed toxic-flow trifecta across toolsMTC-FLOW-002

This server (without client built-ins) exposes a complete data-exfiltration chain: preset_download_ambientcg → ue_bt_info → ue_exec_python. Untrusted input is ingested, private data is read, and it can be sent to an external sink via the agent composing the tools (→). Static analysis proves the primitive exists, not that a specific run will occur.

Fix: Remove one leg of the trifecta: isolate untrusted-input tools from secret-reading tools and from egress tools, or require human approval between them.

Location: flow preset_download_ambientcg → ue_bt_info → ue_exec_python

high Tool "ue_exec_python" exposes command/code executionMTC-CAP-001

Tool "ue_exec_python" appears to run shell commands or evaluate code (keyword "exec" in tool name). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.

Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.

Location: tool ue_exec_python

high Tool "ue_spawn_actor" exposes command/code executionMTC-CAP-001

Tool "ue_spawn_actor" appears to run shell commands or evaluate code (keyword "spawn" in tool name). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.

Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.

Location: tool ue_spawn_actor

high Tool "ue_spawn_many" exposes command/code executionMTC-CAP-001

Tool "ue_spawn_many" appears to run shell commands or evaluate code (keyword "spawn" in tool name). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.

Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.

Location: tool ue_spawn_many

high Tool "ue_pcg_spawn_volume" exposes command/code executionMTC-CAP-001

Tool "ue_pcg_spawn_volume" appears to run shell commands or evaluate code (keyword "spawn" in tool name). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.

Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.

Location: tool ue_pcg_spawn_volume

high Tool "ue_foliage_spawn_volume" exposes command/code executionMTC-CAP-001

Tool "ue_foliage_spawn_volume" appears to run shell commands or evaluate code (keyword "spawn" in tool name). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.

Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.

Location: tool ue_foliage_spawn_volume

high Dynamic code execution in server code (src/unreal_mcp/bridge.py)MTC-SRC-001

In the server's implementation (`src/unreal_mcp/bridge.py:136`): Evaluating strings as code is the most direct RCE primitive; if any tool input reaches it, the server executes attacker-chosen code. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.

Evidence: ype({HELPERS_MODULE!r}) exec(compile({source!r}, "<unreal-mcp-helpers>", "exec"), _mcp_module.__dict__) _mcp_module.MCP_

Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.

Location: server src/unreal_mcp/bridge.py

high Shell/command execution in server code (src/unreal_mcp/assets.py)MTC-SRC-002

In the server's implementation (`src/unreal_mcp/assets.py:397`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.

Evidence: ) result = subprocess.run( # noqa: S603 [executable, *args], capture_output=True, text=True, timeo

Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.

Location: server src/unreal_mcp/assets.py

high Shell/command execution in server code (src/unreal_mcp/bridge.py)MTC-SRC-002

In the server's implementation (`src/unreal_mcp/bridge.py:136`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.

Evidence: ype({HELPERS_MODULE!r}) exec(compile({source!r}, "<unreal-mcp-helpers>", "exec"), _mcp_module.__dict__) _mcp_module.MCP_

Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.

Location: server src/unreal_mcp/bridge.py

high Shell/command execution in server code (src/unreal_mcp/local.py)MTC-SRC-002

In the server's implementation (`src/unreal_mcp/local.py:1302`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.

Evidence: _PROCESS process = subprocess.Popen(args, **kwargs) # noqa: S603 state = { "pid": process.pid,

Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.

Location: server src/unreal_mcp/local.py

low Mutating tool "ue_exec_python" declares no destructiveHintMTC-CAP-005

Tool "ue_exec_python" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.

Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.

Location: tool ue_exec_python

low Mutating tool "ue_spawn_actor" declares no destructiveHintMTC-CAP-005

Tool "ue_spawn_actor" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.

Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.

Location: tool ue_spawn_actor

low Mutating tool "ue_spawn_many" declares no destructiveHintMTC-CAP-005

Tool "ue_spawn_many" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.

Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.

Location: tool ue_spawn_many

low Mutating tool "ue_pcg_spawn_volume" declares no destructiveHintMTC-CAP-005

Tool "ue_pcg_spawn_volume" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.

Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.

Location: tool ue_pcg_spawn_volume

low Mutating tool "ue_foliage_spawn_volume" declares no destructiveHintMTC-CAP-005

Tool "ue_foliage_spawn_volume" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.

Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.

Location: tool ue_foliage_spawn_volume

low Dynamic code execution in packaging/dev tooling (tests/fake_pyremote_node.py)MTC-SRC-001

In a packaging/dev/install script (shipped, but not the server runtime) (`tests/fake_pyremote_node.py:158`): Evaluating strings as code is the most direct RCE primitive; if any tool input reaches it, the server executes attacker-chosen code. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.

Evidence: uffer): exec(compile(codice, "<unreal-mcp>", "exec"), {"__name__": "__mcp__"}) ok = True

Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.

Location: server tests/fake_pyremote_node.py

low Dynamic code execution in packaging/dev tooling (tests/fake_server.py)MTC-SRC-001

In a packaging/dev/install script (shipped, but not the server runtime) (`tests/fake_server.py:64`): Evaluating strings as code is the most direct RCE primitive; if any tool input reaches it, the server executes attacker-chosen code. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.

Evidence: exec(compile(code, "<unreal-mcp>", "exec"), {"__name__": "__mcp__"}) ok = Tr

Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.

Location: server tests/fake_server.py

low Shell/command execution in packaging/dev tooling (tests/fake_pyremote_node.py)MTC-SRC-002

In a packaging/dev/install script (shipped, but not the server runtime) (`tests/fake_pyremote_node.py:158`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.

Evidence: uffer): exec(compile(codice, "<unreal-mcp>", "exec"), {"__name__": "__mcp__"}) ok = True

Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.

Location: server tests/fake_pyremote_node.py

low Shell/command execution in packaging/dev tooling (tests/fake_server.py)MTC-SRC-002

In a packaging/dev/install script (shipped, but not the server runtime) (`tests/fake_server.py:64`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.

Evidence: exec(compile(code, "<unreal-mcp>", "exec"), {"__name__": "__mcp__"}) ok = Tr

Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.

Location: server tests/fake_server.py

Tools 163

Each tool and what it can reach — statically extracted from the published source.

  • preset_download_ambientcgingests untrusted input
  • preset_download_kenneyingests untrusted input
  • preset_download_polyhaveningests untrusted input
  • preset_download_urlingests untrusted input
  • preset_fab_downloadingests untrusted input
  • ue_bt_inforeads sensitive data
  • ue_exec_pythonruns code / shell
  • ue_foliage_spawn_volumeruns code / shell
  • ue_pcg_spawn_volumeruns code / shell
  • ue_spawn_actorruns code / shell
Show 153 more tools ↓
  • ue_spawn_manyruns code / shell
  • preset_extract_archiveno sensitive capability
  • preset_fab_list_vaultno sensitive capability
  • preset_library_listno sensitive capability
  • preset_search_ambientcgno sensitive capability
  • preset_search_polyhavenno sensitive capability
  • ue_actor_hierarchyno sensitive capability
  • ue_add_componentno sensitive capability
  • ue_add_variableno sensitive capability
  • ue_anim_sequence_infono sensitive capability
  • ue_assign_materialno sensitive capability
  • ue_attach_actorno sensitive capability
  • ue_blackboard_add_keyno sensitive capability
  • ue_blackboard_infono sensitive capability
  • ue_bp_add_branchno sensitive capability
  • ue_bp_add_call_functionno sensitive capability
  • ue_bp_add_custom_eventno sensitive capability
  • ue_bp_add_event_overrideno sensitive capability
  • ue_bp_add_function_graphno sensitive capability
  • ue_bp_add_node_by_nameno sensitive capability
  • ue_bp_add_variable_nodeno sensitive capability
  • ue_bp_break_pinno sensitive capability
  • ue_bp_connectno sensitive capability
  • ue_bp_graph_infono sensitive capability
  • ue_bp_list_eventsno sensitive capability
  • ue_bp_list_graphsno sensitive capability
  • ue_bp_list_paletteno sensitive capability
  • ue_bp_remove_nodeno sensitive capability
  • ue_bp_set_pin_valueno sensitive capability
  • ue_bt_add_decoratorno sensitive capability
  • ue_bt_add_nodeno sensitive capability
  • ue_bt_add_serviceno sensitive capability
  • ue_bt_set_node_propertyno sensitive capability
  • ue_build_startno sensitive capability
  • ue_build_statusno sensitive capability
  • ue_build_unblockno sensitive capability
  • ue_compile_blueprintno sensitive capability
  • ue_component_physics_infono sensitive capability
  • ue_configure_pieno sensitive capability
  • ue_console_commandno sensitive capability
  • ue_cpp_class_createno sensitive capability
  • ue_create_anim_blueprintno sensitive capability
  • ue_create_anim_montageno sensitive capability
  • ue_create_behavior_treeno sensitive capability
  • ue_create_blackboardno sensitive capability
  • ue_create_blend_space_1dno sensitive capability
  • ue_create_blueprintno sensitive capability
  • ue_create_eqs_assetno sensitive capability
  • ue_create_foliage_spawnerno sensitive capability
  • ue_create_foliage_typeno sensitive capability
  • ue_create_gameplay_abilityno sensitive capability
  • ue_create_gameplay_effectno sensitive capability
  • ue_create_level_sequenceno sensitive capability
  • ue_create_materialno sensitive capability
  • ue_create_material_instanceno sensitive capability
  • ue_create_metasound_sourceno sensitive capability
  • ue_create_niagara_systemno sensitive capability
  • ue_create_pcg_graphno sensitive capability
  • ue_create_sound_cueno sensitive capability
  • ue_create_widget_blueprintno sensitive capability
  • ue_delete_actorno sensitive capability
  • ue_delete_assetno sensitive capability
  • ue_detach_actorno sensitive capability
  • ue_duplicate_assetno sensitive capability
  • ue_editor_closeno sensitive capability
  • ue_editor_openno sensitive capability
  • ue_editor_statusno sensitive capability
  • ue_engine_listno sensitive capability
  • ue_engine_templatesno sensitive capability
  • ue_find_classesno sensitive capability
  • ue_find_structsno sensitive capability
  • ue_flow_runno sensitive capability
  • ue_focus_actorno sensitive capability
  • ue_foliage_add_instancesno sensitive capability
  • ue_foliage_listno sensitive capability
  • ue_foliage_queryno sensitive capability
  • ue_foliage_removeno sensitive capability
  • ue_foliage_scatterno sensitive capability
  • ue_foliage_simulateno sensitive capability
  • ue_ge_add_componentno sensitive capability
  • ue_ge_add_modifierno sensitive capability
  • ue_ge_infono sensitive capability
  • ue_get_camerano sensitive capability
  • ue_import_assetsno sensitive capability
  • ue_import_audiono sensitive capability
  • ue_landscape_export_heightmapno sensitive capability
  • ue_landscape_import_heightmapno sensitive capability
  • ue_landscape_import_weightmapno sensitive capability
  • ue_landscape_infono sensitive capability
  • ue_landscape_listno sensitive capability
  • ue_landscape_set_grassno sensitive capability
  • ue_landscape_set_materialno sensitive capability
  • ue_list_actor_componentsno sensitive capability
  • ue_list_actorsno sensitive capability
  • ue_list_assetsno sensitive capability
  • ue_live_compileno sensitive capability
  • ue_make_folderno sensitive capability
  • ue_nav_find_pathno sensitive capability
  • ue_nav_query_pointno sensitive capability
  • ue_nav_rebuildno sensitive capability
  • ue_net_infono sensitive capability
  • ue_new_levelno sensitive capability
  • ue_niagara_system_infono sensitive capability
  • ue_open_levelno sensitive capability
  • ue_package_startno sensitive capability
  • ue_package_statusno sensitive capability
  • ue_pcg_add_nodeno sensitive capability
  • ue_pcg_cleanupno sensitive capability
  • ue_pcg_connectno sensitive capability
  • ue_pcg_disconnectno sensitive capability
  • ue_pcg_generateno sensitive capability
  • ue_pcg_graph_infono sensitive capability
  • ue_pcg_remove_nodeno sensitive capability
  • ue_pcg_set_node_propertyno sensitive capability
  • ue_project_createno sensitive capability
  • ue_project_findno sensitive capability
  • ue_project_infono sensitive capability
  • ue_project_set_pluginsno sensitive capability
  • ue_read_logno sensitive capability
  • ue_reflect_enumno sensitive capability
  • ue_rename_assetno sensitive capability
  • ue_render_sequenceno sensitive capability
  • ue_render_statusno sensitive capability
  • ue_reparent_blueprintno sensitive capability
  • ue_save_allno sensitive capability
  • ue_screenshotno sensitive capability
  • ue_sequence_add_actorno sensitive capability
  • ue_sequence_add_keyno sensitive capability
  • ue_sequence_add_trackno sensitive capability
  • ue_sequence_infono sensitive capability
  • ue_sequence_openno sensitive capability
  • ue_sequence_removeno sensitive capability
  • ue_sequence_set_rangeno sensitive capability
  • ue_set_actor_propertyno sensitive capability
  • ue_set_actor_transformno sensitive capability
  • ue_set_camerano sensitive capability
  • ue_set_class_defaultsno sensitive capability
  • ue_set_component_defaultno sensitive capability
  • ue_set_component_physicsno sensitive capability
  • ue_set_component_replicationno sensitive capability
  • ue_set_foliage_propertyno sensitive capability
  • ue_set_net_configno sensitive capability
  • ue_set_project_settingno sensitive capability
  • ue_set_replicationno sensitive capability
  • ue_skeleton_infono sensitive capability
  • ue_start_pieno sensitive capability
  • ue_statusno sensitive capability
  • ue_stop_pieno sensitive capability
  • ue_umg_add_widgetno sensitive capability
  • ue_umg_remove_widgetno sensitive capability
  • ue_umg_set_slotno sensitive capability
  • ue_umg_set_widget_propertyno sensitive capability
  • ue_umg_tree_infono sensitive capability

Toxic flows 1

Cross-tool combinations that form a data-exfiltration primitive (untrusted input → sensitive source → external sink).

What this scan could not see

Versions 2

Scan history per published version. The engine is deterministic — the same version always yields the same score, so a changed score means the package itself changed.

VersionScoreFindingsEngineScanned
v0.10.0 latest B 89/100 19 1.13.0 2026-08-25
v0.6.0 A 93/100 15 1.12.1 2026-07-30

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Show this server's live Trust Score in your README, docs or website. The badge is served straight from the registry and updates automatically after every rescan — no API key needed. It links back to this page, so anyone who sees the grade can also read the findings behind it instead of taking a number on faith.

MCP Trust Score: B · 89/100
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Verify this score yourself

The score above is reproducible: the same package version always yields the same result. Run it locally or over the free API — no account, no LLM, fully deterministic.

npx mcptrustchecker scan unreal-engine-mcp --online --registry pypi

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Other implementations of Unreal Engine 1

Independent packages implementing the same tool, scanned with the same engine. Compare all 2 side by side →

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