unreal-engine-mcp
PyPI
v0.10.0
Published by ffzackfair92 — no publish provenance, so origin is unverified, but the source is public: the repository link below is self-declared yet readable, so you can inspect the code before adopting it.
Drive Unreal Engine 5 from an AI agent: Remote Control API + in-editor Python, no C++ plugin to compile
The grade answers one question — how safe is this server for you to adopt — so it is computed in two auditable stages. Nothing below is an opinion or an LLM's guess; every line is a real term the deterministic engine applied, and the same input always yields the same number.
1. Threat score — 100 − 0 = 100. What the published surface and source actually contain:
The deterministic scan raised no scored threat in the surface it inspected — the threat score stayed at 100. Capability observations and advisory notes are recorded but never lower it.
2. Client adoption risk — 100 − 11 = 89. Three small, subtract-only factors that reflect your risk in adopting it — a clean scan proves less on a powerful, unverified or barely-inspectable package, so the grade says so plainly:
| Points | Adoption-risk factor |
|---|---|
| −10 | capability blast radius (critical) — client exposure if the model is manipulated |
| −1 | publisher verification (public source) — no provenance, but the source is public and inspectable |
Capability observations and info notes are shown under Findings but never scored.
Open any row's finding below for the file, line and evidence behind a deduction.
This server (without client built-ins) exposes a complete data-exfiltration chain: preset_download_ambientcg → ue_bt_info → ue_exec_python. Untrusted input is ingested, private data is read, and it can be sent to an external sink via the agent composing the tools (→). Static analysis proves the primitive exists, not that a specific run will occur.
Fix: Remove one leg of the trifecta: isolate untrusted-input tools from secret-reading tools and from egress tools, or require human approval between them.
Location: flow preset_download_ambientcg → ue_bt_info → ue_exec_python
Tool "ue_exec_python" appears to run shell commands or evaluate code (keyword "exec" in tool name). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.
Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.
Location: tool ue_exec_python
Tool "ue_spawn_actor" appears to run shell commands or evaluate code (keyword "spawn" in tool name). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.
Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.
Location: tool ue_spawn_actor
Tool "ue_spawn_many" appears to run shell commands or evaluate code (keyword "spawn" in tool name). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.
Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.
Location: tool ue_spawn_many
Tool "ue_pcg_spawn_volume" appears to run shell commands or evaluate code (keyword "spawn" in tool name). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.
Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.
Location: tool ue_pcg_spawn_volume
Tool "ue_foliage_spawn_volume" appears to run shell commands or evaluate code (keyword "spawn" in tool name). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.
Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.
Location: tool ue_foliage_spawn_volume
In the server's implementation (`src/unreal_mcp/bridge.py:136`): Evaluating strings as code is the most direct RCE primitive; if any tool input reaches it, the server executes attacker-chosen code. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.
Evidence: ype({HELPERS_MODULE!r}) exec(compile({source!r}, "<unreal-mcp-helpers>", "exec"), _mcp_module.__dict__) _mcp_module.MCP_
Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.
Location: server src/unreal_mcp/bridge.py
In the server's implementation (`src/unreal_mcp/assets.py:397`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.
Evidence: ) result = subprocess.run( # noqa: S603 [executable, *args], capture_output=True, text=True, timeo
Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.
Location: server src/unreal_mcp/assets.py
In the server's implementation (`src/unreal_mcp/bridge.py:136`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.
Evidence: ype({HELPERS_MODULE!r}) exec(compile({source!r}, "<unreal-mcp-helpers>", "exec"), _mcp_module.__dict__) _mcp_module.MCP_
Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.
Location: server src/unreal_mcp/bridge.py
In the server's implementation (`src/unreal_mcp/local.py:1302`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.
Evidence: _PROCESS process = subprocess.Popen(args, **kwargs) # noqa: S603 state = { "pid": process.pid,
Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.
Location: server src/unreal_mcp/local.py
Tool "ue_exec_python" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.
Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.
Location: tool ue_exec_python
Tool "ue_spawn_actor" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.
Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.
Location: tool ue_spawn_actor
Tool "ue_spawn_many" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.
Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.
Location: tool ue_spawn_many
Tool "ue_pcg_spawn_volume" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.
Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.
Location: tool ue_pcg_spawn_volume
Tool "ue_foliage_spawn_volume" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.
Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.
Location: tool ue_foliage_spawn_volume
In a packaging/dev/install script (shipped, but not the server runtime) (`tests/fake_pyremote_node.py:158`): Evaluating strings as code is the most direct RCE primitive; if any tool input reaches it, the server executes attacker-chosen code. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.
Evidence: uffer): exec(compile(codice, "<unreal-mcp>", "exec"), {"__name__": "__mcp__"}) ok = True
Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.
Location: server tests/fake_pyremote_node.py
In a packaging/dev/install script (shipped, but not the server runtime) (`tests/fake_server.py:64`): Evaluating strings as code is the most direct RCE primitive; if any tool input reaches it, the server executes attacker-chosen code. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.
Evidence: exec(compile(code, "<unreal-mcp>", "exec"), {"__name__": "__mcp__"}) ok = Tr
Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.
Location: server tests/fake_server.py
In a packaging/dev/install script (shipped, but not the server runtime) (`tests/fake_pyremote_node.py:158`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.
Evidence: uffer): exec(compile(codice, "<unreal-mcp>", "exec"), {"__name__": "__mcp__"}) ok = True
Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.
Location: server tests/fake_pyremote_node.py
In a packaging/dev/install script (shipped, but not the server runtime) (`tests/fake_server.py:64`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.
Evidence: exec(compile(code, "<unreal-mcp>", "exec"), {"__name__": "__mcp__"}) ok = Tr
Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.
Location: server tests/fake_server.py
Each tool and what it can reach — statically extracted from the published source.
preset_download_ambientcgingests untrusted inputpreset_download_kenneyingests untrusted inputpreset_download_polyhaveningests untrusted inputpreset_download_urlingests untrusted inputpreset_fab_downloadingests untrusted inputue_bt_inforeads sensitive dataue_exec_pythonruns code / shellue_foliage_spawn_volumeruns code / shellue_pcg_spawn_volumeruns code / shellue_spawn_actorruns code / shellue_spawn_manyruns code / shellpreset_extract_archiveno sensitive capabilitypreset_fab_list_vaultno sensitive capabilitypreset_library_listno sensitive capabilitypreset_search_ambientcgno sensitive capabilitypreset_search_polyhavenno sensitive capabilityue_actor_hierarchyno sensitive capabilityue_add_componentno sensitive capabilityue_add_variableno sensitive capabilityue_anim_sequence_infono sensitive capabilityue_assign_materialno sensitive capabilityue_attach_actorno sensitive capabilityue_blackboard_add_keyno sensitive capabilityue_blackboard_infono sensitive capabilityue_bp_add_branchno sensitive capabilityue_bp_add_call_functionno sensitive capabilityue_bp_add_custom_eventno sensitive capabilityue_bp_add_event_overrideno sensitive capabilityue_bp_add_function_graphno sensitive capabilityue_bp_add_node_by_nameno sensitive capabilityue_bp_add_variable_nodeno sensitive capabilityue_bp_break_pinno sensitive capabilityue_bp_connectno sensitive capabilityue_bp_graph_infono sensitive capabilityue_bp_list_eventsno sensitive capabilityue_bp_list_graphsno sensitive capabilityue_bp_list_paletteno sensitive capabilityue_bp_remove_nodeno sensitive capabilityue_bp_set_pin_valueno sensitive capabilityue_bt_add_decoratorno sensitive capabilityue_bt_add_nodeno sensitive capabilityue_bt_add_serviceno sensitive capabilityue_bt_set_node_propertyno sensitive capabilityue_build_startno sensitive capabilityue_build_statusno sensitive capabilityue_build_unblockno sensitive capabilityue_compile_blueprintno sensitive capabilityue_component_physics_infono sensitive capabilityue_configure_pieno sensitive capabilityue_console_commandno sensitive capabilityue_cpp_class_createno sensitive capabilityue_create_anim_blueprintno sensitive capabilityue_create_anim_montageno sensitive capabilityue_create_behavior_treeno sensitive capabilityue_create_blackboardno sensitive capabilityue_create_blend_space_1dno sensitive capabilityue_create_blueprintno sensitive capabilityue_create_eqs_assetno sensitive capabilityue_create_foliage_spawnerno sensitive capabilityue_create_foliage_typeno sensitive capabilityue_create_gameplay_abilityno sensitive capabilityue_create_gameplay_effectno sensitive capabilityue_create_level_sequenceno sensitive capabilityue_create_materialno sensitive capabilityue_create_material_instanceno sensitive capabilityue_create_metasound_sourceno sensitive capabilityue_create_niagara_systemno sensitive capabilityue_create_pcg_graphno sensitive capabilityue_create_sound_cueno sensitive capabilityue_create_widget_blueprintno sensitive capabilityue_delete_actorno sensitive capabilityue_delete_assetno sensitive capabilityue_detach_actorno sensitive capabilityue_duplicate_assetno sensitive capabilityue_editor_closeno sensitive capabilityue_editor_openno sensitive capabilityue_editor_statusno sensitive capabilityue_engine_listno sensitive capabilityue_engine_templatesno sensitive capabilityue_find_classesno sensitive capabilityue_find_structsno sensitive capabilityue_flow_runno sensitive capabilityue_focus_actorno sensitive capabilityue_foliage_add_instancesno sensitive capabilityue_foliage_listno sensitive capabilityue_foliage_queryno sensitive capabilityue_foliage_removeno sensitive capabilityue_foliage_scatterno sensitive capabilityue_foliage_simulateno sensitive capabilityue_ge_add_componentno sensitive capabilityue_ge_add_modifierno sensitive capabilityue_ge_infono sensitive capabilityue_get_camerano sensitive capabilityue_import_assetsno sensitive capabilityue_import_audiono sensitive capabilityue_landscape_export_heightmapno sensitive capabilityue_landscape_import_heightmapno sensitive capabilityue_landscape_import_weightmapno sensitive capabilityue_landscape_infono sensitive capabilityue_landscape_listno sensitive capabilityue_landscape_set_grassno sensitive capabilityue_landscape_set_materialno sensitive capabilityue_list_actor_componentsno sensitive capabilityue_list_actorsno sensitive capabilityue_list_assetsno sensitive capabilityue_live_compileno sensitive capabilityue_make_folderno sensitive capabilityue_nav_find_pathno sensitive capabilityue_nav_query_pointno sensitive capabilityue_nav_rebuildno sensitive capabilityue_net_infono sensitive capabilityue_new_levelno sensitive capabilityue_niagara_system_infono sensitive capabilityue_open_levelno sensitive capabilityue_package_startno sensitive capabilityue_package_statusno sensitive capabilityue_pcg_add_nodeno sensitive capabilityue_pcg_cleanupno sensitive capabilityue_pcg_connectno sensitive capabilityue_pcg_disconnectno sensitive capabilityue_pcg_generateno sensitive capabilityue_pcg_graph_infono sensitive capabilityue_pcg_remove_nodeno sensitive capabilityue_pcg_set_node_propertyno sensitive capabilityue_project_createno sensitive capabilityue_project_findno sensitive capabilityue_project_infono sensitive capabilityue_project_set_pluginsno sensitive capabilityue_read_logno sensitive capabilityue_reflect_enumno sensitive capabilityue_rename_assetno sensitive capabilityue_render_sequenceno sensitive capabilityue_render_statusno sensitive capabilityue_reparent_blueprintno sensitive capabilityue_save_allno sensitive capabilityue_screenshotno sensitive capabilityue_sequence_add_actorno sensitive capabilityue_sequence_add_keyno sensitive capabilityue_sequence_add_trackno sensitive capabilityue_sequence_infono sensitive capabilityue_sequence_openno sensitive capabilityue_sequence_removeno sensitive capabilityue_sequence_set_rangeno sensitive capabilityue_set_actor_propertyno sensitive capabilityue_set_actor_transformno sensitive capabilityue_set_camerano sensitive capabilityue_set_class_defaultsno sensitive capabilityue_set_component_defaultno sensitive capabilityue_set_component_physicsno sensitive capabilityue_set_component_replicationno sensitive capabilityue_set_foliage_propertyno sensitive capabilityue_set_net_configno sensitive capabilityue_set_project_settingno sensitive capabilityue_set_replicationno sensitive capabilityue_skeleton_infono sensitive capabilityue_start_pieno sensitive capabilityue_statusno sensitive capabilityue_stop_pieno sensitive capabilityue_umg_add_widgetno sensitive capabilityue_umg_remove_widgetno sensitive capabilityue_umg_set_slotno sensitive capabilityue_umg_set_widget_propertyno sensitive capabilityue_umg_tree_infono sensitive capabilityCross-tool combinations that form a data-exfiltration primitive (untrusted input → sensitive source → external sink).
Scan history per published version. The engine is deterministic — the same version always yields the same score, so a changed score means the package itself changed.
| Version | Score | Findings | Engine | Scanned |
|---|---|---|---|---|
v0.10.0 latest |
B 89/100 | 19 | 1.13.0 | 2026-08-25 |
v0.6.0 |
A 93/100 | 15 | 1.12.1 | 2026-07-30 |
Show this server's live Trust Score in your README, docs or website. The badge is served straight from the registry and updates automatically after every rescan — no API key needed. It links back to this page, so anyone who sees the grade can also read the findings behind it instead of taking a number on faith.
The score above is reproducible: the same package version always yields the same result. Run it locally or over the free API — no account, no LLM, fully deterministic.
npx mcptrustchecker scan unreal-engine-mcp --online --registry pypi
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