Godot (tugcantopaloglu) MCP Server

@tugcantopaloglu/godot-mcp npm v1.0.0

Published by @tugcantopaloglu — no publish provenance, so origin is unverified, but the source is public: the repository link below is self-declared yet readable, so you can inspect the code before adopting it.

MCP server for full Godot 4.x engine control — 165 tools for AI-driven game development

Trust grade
B
89/100
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Trust
B · 89/100
Adoption risk for you: the threat score, then adjusted down for blast radius, publisher verification and how much the scan could see. Deterministic; every point is auditable.
Capability
Critical
Blast radius if it went rogue — what the server’s tools could reach. Independent of trust.
Coverage
Source
How much the scan could actually inspect. Shallow coverage is stated, never hidden.
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B Why this grade threat 100 − adoption risk = 89/100

The grade answers one question — how safe is this server for you to adopt — so it is computed in two auditable stages. Nothing below is an opinion or an LLM's guess; every line is a real term the deterministic engine applied, and the same input always yields the same number.

1. Threat score — 100 − 0 = 100. What the published surface and source actually contain:

The deterministic scan raised no scored threat in the surface it inspected — the threat score stayed at 100. Capability observations and advisory notes are recorded but never lower it.

2. Client adoption risk — 100 − 11 = 89. Three small, subtract-only factors that reflect your risk in adopting it — a clean scan proves less on a powerful, unverified or barely-inspectable package, so the grade says so plainly:

PointsAdoption-risk factor
−10 capability blast radius (critical) — client exposure if the model is manipulated
−1 publisher verification (public source) — no provenance, but the source is public and inspectable

Capability observations and info notes are shown under Findings but never scored. Open any row's finding below for the file, line and evidence behind a deduction.

Findings 16

critical Completed toxic-flow trifecta across toolsMTC-FLOW-002

This server (without client built-ins) exposes a complete data-exfiltration chain: read_project_settings → game_get_logs → game_eval. Untrusted input is ingested, private data is read, and it can be sent to an external sink via the agent composing the tools (→). Static analysis proves the primitive exists, not that a specific run will occur.

Fix: Remove one leg of the trifecta: isolate untrusted-input tools from secret-reading tools and from egress tools, or require human approval between them.

Location: flow read_project_settings → game_get_logs → game_eval

high Tool "game_eval" exposes command/code executionMTC-CAP-001

Tool "game_eval" appears to run shell commands or evaluate code (keyword "eval" in tool name). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.

Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.

Location: tool game_eval

high Tool "game_spawn_node" exposes command/code executionMTC-CAP-001

Tool "game_spawn_node" appears to run shell commands or evaluate code (keyword "spawn" in tool name). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.

Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.

Location: tool game_spawn_node

high Shell/command execution in server code (build/index.js)MTC-SRC-002

In the server's implementation (`build/index.js:12`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.

Evidence: spawn, execFile } from 'child_process'; import { promisify } from 'util'; import { createConnection } from 'net'; import

Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.

Location: server build/index.js

medium Unconstrained URL/host parameter "url" on "game_http_request"MTC-CAP-007

Tool "game_http_request" takes a URL/host parameter "url" with no allowlist/pattern. An outbound-request tool with an unbounded destination enables SSRF and cloud-metadata access (e.g. 169.254.169.254).

Fix: Allowlist destinations or constrain the parameter; block private/link-local addresses server-side.

Location: tool game_http_request · inputSchema.properties.url

medium Unconstrained URL/host parameter "url" on "game_websocket"MTC-CAP-007

Tool "game_websocket" takes a URL/host parameter "url" with no allowlist/pattern. An outbound-request tool with an unbounded destination enables SSRF and cloud-metadata access (e.g. 169.254.169.254).

Fix: Allowlist destinations or constrain the parameter; block private/link-local addresses server-side.

Location: tool game_websocket · inputSchema.properties.url

medium Tool "write_file" can modify the filesystemMTC-CAP-002

Tool "write_file" can write, overwrite or delete files (keyword "write_file" in tool name). Verify it is scoped to a safe directory.

Fix: Constrain file operations to an explicit, non-sensitive root; reject path traversal.

Location: tool write_file

medium Tool "delete_file" can modify the filesystemMTC-CAP-002

Tool "delete_file" can write, overwrite or delete files (keyword "delete_file" in tool name). Verify it is scoped to a safe directory.

Fix: Constrain file operations to an explicit, non-sensitive root; reject path traversal.

Location: tool delete_file

medium Unconstrained command parameter "code" on "game_eval"MTC-CAP-006

Tool "game_eval" takes a command-shaped parameter "code" with no enum/pattern constraint. Free-form, model- or attacker-controlled arguments reaching a shell is the command-injection precondition.

Fix: Constrain the parameter (enum/pattern), or build the command from a fixed template with escaped args.

Location: tool game_eval · inputSchema.properties.code

low Mutating tool "game_eval" declares no destructiveHintMTC-CAP-005

Tool "game_eval" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.

Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.

Location: tool game_eval

low Mutating tool "write_file" declares no destructiveHintMTC-CAP-005

Tool "write_file" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.

Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.

Location: tool write_file

low Mutating tool "delete_file" declares no destructiveHintMTC-CAP-005

Tool "delete_file" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.

Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.

Location: tool delete_file

low Mutating tool "game_spawn_node" declares no destructiveHintMTC-CAP-005

Tool "game_spawn_node" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.

Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.

Location: tool game_spawn_node

low Unconstrained path parameter "filePath" on "read_file"MTC-CAP-008

Tool "read_file" takes a path parameter "filePath" with no constraint. Without a canonicalize-and-contain check (not visible statically), this permits ../ traversal outside the intended root.

Fix: Resolve and verify the path stays within an allowed root; reject traversal sequences.

Location: tool read_file · inputSchema.properties.filePath

low Unconstrained path parameter "filePath" on "write_file"MTC-CAP-008

Tool "write_file" takes a path parameter "filePath" with no constraint. Without a canonicalize-and-contain check (not visible statically), this permits ../ traversal outside the intended root.

Fix: Resolve and verify the path stays within an allowed root; reject traversal sequences.

Location: tool write_file · inputSchema.properties.filePath

low Unconstrained path parameter "filePath" on "delete_file"MTC-CAP-008

Tool "delete_file" takes a path parameter "filePath" with no constraint. Without a canonicalize-and-contain check (not visible statically), this permits ../ traversal outside the intended root.

Fix: Resolve and verify the path stays within an allowed root; reject traversal sequences.

Location: tool delete_file · inputSchema.properties.filePath

Tools 154

Each tool and what it can reach — statically extracted from the published source.

  • delete_filewrites files
  • game_evalruns code / shell
  • game_get_logsreads sensitive data
  • game_http_requestnetwork egress
  • game_spawn_noderuns code / shell
  • game_websocketnetwork egress
  • read_filereads sensitive data
  • read_project_settingsingests untrusted input
  • write_filewrites files
  • add_nodeno sensitive capability
Show 144 more tools ↓
  • attach_scriptno sensitive capability
  • create_directoryno sensitive capability
  • create_projectno sensitive capability
  • create_resourceno sensitive capability
  • create_sceneno sensitive capability
  • create_scriptno sensitive capability
  • export_mesh_libraryno sensitive capability
  • export_projectno sensitive capability
  • game_3d_effectsno sensitive capability
  • game_add_collisionno sensitive capability
  • game_animation_controlno sensitive capability
  • game_animation_treeno sensitive capability
  • game_audio_busno sensitive capability
  • game_audio_bus_layoutno sensitive capability
  • game_audio_effectno sensitive capability
  • game_audio_playno sensitive capability
  • game_audio_spatialno sensitive capability
  • game_await_signalno sensitive capability
  • game_bone_poseno sensitive capability
  • game_call_methodno sensitive capability
  • game_camera_attributesno sensitive capability
  • game_canvasno sensitive capability
  • game_canvas_drawno sensitive capability
  • game_change_sceneno sensitive capability
  • game_clickno sensitive capability
  • game_connect_signalno sensitive capability
  • game_create_animationno sensitive capability
  • game_create_jointno sensitive capability
  • game_create_timerno sensitive capability
  • game_csgno sensitive capability
  • game_debug_drawno sensitive capability
  • game_disconnect_signalno sensitive capability
  • game_emit_signalno sensitive capability
  • game_environmentno sensitive capability
  • game_find_nodes_by_classno sensitive capability
  • game_gamepadno sensitive capability
  • game_get_audiono sensitive capability
  • game_get_camerano sensitive capability
  • game_get_errorsno sensitive capability
  • game_get_node_infono sensitive capability
  • game_get_nodes_in_groupno sensitive capability
  • game_get_propertyno sensitive capability
  • game_get_scene_treeno sensitive capability
  • game_get_uino sensitive capability
  • game_gino sensitive capability
  • game_gridmapno sensitive capability
  • game_input_actionno sensitive capability
  • game_input_stateno sensitive capability
  • game_instantiate_sceneno sensitive capability
  • game_key_holdno sensitive capability
  • game_key_pressno sensitive capability
  • game_key_releaseno sensitive capability
  • game_light_2dno sensitive capability
  • game_light_3dno sensitive capability
  • game_list_signalsno sensitive capability
  • game_localeno sensitive capability
  • game_manage_groupno sensitive capability
  • game_mesh_instanceno sensitive capability
  • game_mouse_dragno sensitive capability
  • game_mouse_moveno sensitive capability
  • game_multimeshno sensitive capability
  • game_multiplayerno sensitive capability
  • game_navigate_pathno sensitive capability
  • game_navigation_3dno sensitive capability
  • game_os_infono sensitive capability
  • game_parallaxno sensitive capability
  • game_path_2dno sensitive capability
  • game_path_3dno sensitive capability
  • game_pauseno sensitive capability
  • game_performanceno sensitive capability
  • game_physics_2dno sensitive capability
  • game_physics_3dno sensitive capability
  • game_physics_bodyno sensitive capability
  • game_play_animationno sensitive capability
  • game_procedural_meshno sensitive capability
  • game_process_modeno sensitive capability
  • game_raycastno sensitive capability
  • game_remove_nodeno sensitive capability
  • game_render_settingsno sensitive capability
  • game_reparent_nodeno sensitive capability
  • game_resourceno sensitive capability
  • game_rpcno sensitive capability
  • game_screenshotno sensitive capability
  • game_scriptno sensitive capability
  • game_scrollno sensitive capability
  • game_serialize_stateno sensitive capability
  • game_set_camerano sensitive capability
  • game_set_particlesno sensitive capability
  • game_set_propertyno sensitive capability
  • game_set_shader_paramno sensitive capability
  • game_shape_2dno sensitive capability
  • game_skeleton_ikno sensitive capability
  • game_skyno sensitive capability
  • game_terrainno sensitive capability
  • game_tilemapno sensitive capability
  • game_time_scaleno sensitive capability
  • game_touchno sensitive capability
  • game_tween_propertyno sensitive capability
  • game_ui_controlno sensitive capability
  • game_ui_item_listno sensitive capability
  • game_ui_menuno sensitive capability
  • game_ui_popupno sensitive capability
  • game_ui_rangeno sensitive capability
  • game_ui_tabsno sensitive capability
  • game_ui_textno sensitive capability
  • game_ui_themeno sensitive capability
  • game_ui_treeno sensitive capability
  • game_videono sensitive capability
  • game_viewportno sensitive capability
  • game_visual_shaderno sensitive capability
  • game_waitno sensitive capability
  • game_windowno sensitive capability
  • game_world_settingsno sensitive capability
  • get_debug_outputno sensitive capability
  • get_godot_versionno sensitive capability
  • get_project_infono sensitive capability
  • get_uidno sensitive capability
  • launch_editorno sensitive capability
  • list_project_filesno sensitive capability
  • list_projectsno sensitive capability
  • load_spriteno sensitive capability
  • manage_autoloadsno sensitive capability
  • manage_ci_pipelineno sensitive capability
  • manage_docker_exportno sensitive capability
  • manage_export_presetsno sensitive capability
  • manage_input_mapno sensitive capability
  • manage_layersno sensitive capability
  • manage_pluginsno sensitive capability
  • manage_resourceno sensitive capability
  • manage_scene_signalsno sensitive capability
  • manage_scene_structureno sensitive capability
  • manage_shaderno sensitive capability
  • manage_theme_resourceno sensitive capability
  • manage_translationsno sensitive capability
  • modify_project_settingsno sensitive capability
  • modify_scene_nodeno sensitive capability
  • read_sceneno sensitive capability
  • remove_scene_nodeno sensitive capability
  • rename_fileno sensitive capability
  • run_projectno sensitive capability
  • save_sceneno sensitive capability
  • set_main_sceneno sensitive capability
  • stop_projectno sensitive capability
  • update_project_uidsno sensitive capability

Toxic flows 1

Cross-tool combinations that form a data-exfiltration primitive (untrusted input → sensitive source → external sink).

What this scan could not see

Versions 1

Scan history per published version. The engine is deterministic — the same version always yields the same score, so a changed score means the package itself changed.

VersionScoreFindingsEngineScanned
v1.0.0 latest B 89/100 16 1.13.0 2026-09-07

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MCP Trust Score: B · 89/100
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Other implementations of Godot 16

Independent packages implementing the same tool, scanned with the same engine. Compare all 17 side by side →

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