Godot (keeveeg) MCP Server

@keeveeg/godot-mcp npm v1.1.0-a

Published by @keeveeg — no publish provenance, so origin is unverified, but the source is public: the repository link below is self-declared yet readable, so you can inspect the code before adopting it.

MCP server for Godot Engine — 300+ AI-powered tools for game development

Trust grade
A
93/100
Last scanned get badge →
Trust
A · 93/100
Adoption risk for you: the threat score, then adjusted down for blast radius, publisher verification and how much the scan could see. Deterministic; every point is auditable.
Capability
High
Blast radius if it went rogue — what the server’s tools could reach. Independent of trust.
Coverage
Source
How much the scan could actually inspect. Shallow coverage is stated, never hidden.
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A Why this grade threat 100 − adoption risk = 93/100

The grade answers one question — how safe is this server for you to adopt — so it is computed in two auditable stages. Nothing below is an opinion or an LLM's guess; every line is a real term the deterministic engine applied, and the same input always yields the same number.

1. Threat score — 100 − 0 = 100. What the published surface and source actually contain:

The deterministic scan raised no scored threat in the surface it inspected — the threat score stayed at 100. Capability observations and advisory notes are recorded but never lower it.

2. Client adoption risk — 100 − 7 = 93. Three small, subtract-only factors that reflect your risk in adopting it — a clean scan proves less on a powerful, unverified or barely-inspectable package, so the grade says so plainly:

PointsAdoption-risk factor
−6 capability blast radius (high) — client exposure if the model is manipulated
−1 publisher verification (public source) — no provenance, but the source is public and inspectable

Capability observations and info notes are shown under Findings but never scored. Open any row's finding below for the file, line and evidence behind a deduction.

Findings 10

high Tool "find_script_references" exposes command/code executionMTC-CAP-001

Tool "find_script_references" appears to run shell commands or evaluate code (parameter "script"). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.

Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.

Location: tool find_script_references

high Tool "set_breakpoint" exposes command/code executionMTC-CAP-001

Tool "set_breakpoint" appears to run shell commands or evaluate code (parameter "script"). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.

Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.

Location: tool set_breakpoint

high Tool "remove_breakpoint" exposes command/code executionMTC-CAP-001

Tool "remove_breakpoint" appears to run shell commands or evaluate code (parameter "script"). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.

Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.

Location: tool remove_breakpoint

high Shell/command execution in server code (server/dist/tools/testing.js)MTC-SRC-002

In the server's implementation (`server/dist/tools/testing.js:45`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.

Evidence: .describe('Node type to spawn (default: Node2D)'), count: z.number().int().min(0, 'Count must be non-negativ

Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.

Location: server server/dist/tools/testing.js

medium Unconstrained command parameter "script_path" on "find_script_references"MTC-CAP-006

Tool "find_script_references" takes a command-shaped parameter "script_path" with no enum/pattern constraint. Free-form, model- or attacker-controlled arguments reaching a shell is the command-injection precondition.

Fix: Constrain the parameter (enum/pattern), or build the command from a fixed template with escaped args.

Location: tool find_script_references · inputSchema.properties.script_path

medium Unconstrained command parameter "script_path" on "set_breakpoint"MTC-CAP-006

Tool "set_breakpoint" takes a command-shaped parameter "script_path" with no enum/pattern constraint. Free-form, model- or attacker-controlled arguments reaching a shell is the command-injection precondition.

Fix: Constrain the parameter (enum/pattern), or build the command from a fixed template with escaped args.

Location: tool set_breakpoint · inputSchema.properties.script_path

medium Unconstrained command parameter "script_path" on "remove_breakpoint"MTC-CAP-006

Tool "remove_breakpoint" takes a command-shaped parameter "script_path" with no enum/pattern constraint. Free-form, model- or attacker-controlled arguments reaching a shell is the command-injection precondition.

Fix: Constrain the parameter (enum/pattern), or build the command from a fixed template with escaped args.

Location: tool remove_breakpoint · inputSchema.properties.script_path

low Mutating tool "find_script_references" declares no destructiveHintMTC-CAP-005

Tool "find_script_references" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.

Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.

Location: tool find_script_references

low Mutating tool "set_breakpoint" declares no destructiveHintMTC-CAP-005

Tool "set_breakpoint" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.

Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.

Location: tool set_breakpoint

low Mutating tool "remove_breakpoint" declares no destructiveHintMTC-CAP-005

Tool "remove_breakpoint" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.

Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.

Location: tool remove_breakpoint

Tools 200

Each tool and what it can reach — statically extracted from the published source.

  • find_script_referencesruns code / shell
  • remove_breakpointruns code / shell
  • set_breakpointruns code / shell
  • add_animation_trackno sensitive capability
  • add_audio_busno sensitive capability
  • add_audio_bus_configno sensitive capability
  • add_audio_bus_effectno sensitive capability
  • add_audio_playerno sensitive capability
  • add_nodeno sensitive capability
  • add_raycastno sensitive capability
Show 190 more tools ↓
  • add_resourceno sensitive capability
  • add_state_machine_stateno sensitive capability
  • add_state_machine_transitionno sensitive capability
  • analyze_scene_complexityno sensitive capability
  • analyze_signal_flowno sensitive capability
  • apply_particle_presetno sensitive capability
  • assert_game_stateno sensitive capability
  • bake_navigation_meshno sensitive capability
  • batch_get_propertyno sensitive capability
  • batch_set_propertyno sensitive capability
  • clear_editor_logno sensitive capability
  • clear_editor_selectionno sensitive capability
  • clear_outputno sensitive capability
  • configure_addonno sensitive capability
  • connect_signalno sensitive capability
  • continue_executionno sensitive capability
  • create_animationno sensitive capability
  • create_animation_treeno sensitive capability
  • create_export_presetno sensitive capability
  • create_particlesno sensitive capability
  • create_platform_export_presetno sensitive capability
  • create_test_characterno sensitive capability
  • cross_scene_get_propertyno sensitive capability
  • cross_scene_set_propertyno sensitive capability
  • delete_editor_layoutno sensitive capability
  • delete_export_presetno sensitive capability
  • delete_nodeno sensitive capability
  • delete_particlesno sensitive capability
  • delete_test_characterno sensitive capability
  • detect_circular_dependenciesno sensitive capability
  • disconnect_signalno sensitive capability
  • duplicate_nodeno sensitive capability
  • evaluate_expressionno sensitive capability
  • execute_editor_scriptno sensitive capability
  • export_for_platformno sensitive capability
  • export_projectno sensitive capability
  • find_memory_leaksno sensitive capability
  • find_navigation_pathno sensitive capability
  • find_node_referencesno sensitive capability
  • find_nodes_by_typeno sensitive capability
  • find_nodes_in_groupno sensitive capability
  • find_signal_connectionsno sensitive capability
  • find_unused_resourcesno sensitive capability
  • force_garbage_collectionno sensitive capability
  • get_addon_configno sensitive capability
  • get_animation_infono sensitive capability
  • get_animation_tree_structureno sensitive capability
  • get_audio_bus_effectsno sensitive capability
  • get_audio_bus_layoutno sensitive capability
  • get_audio_infono sensitive capability
  • get_audio_settingsno sensitive capability
  • get_available_node_typesno sensitive capability
  • get_build_commandno sensitive capability
  • get_build_settingsno sensitive capability
  • get_call_stackno sensitive capability
  • get_class_hierarchyno sensitive capability
  • get_collision_infono sensitive capability
  • get_collision_layersno sensitive capability
  • get_debug_settingsno sensitive capability
  • get_diagnosticsno sensitive capability
  • get_editor_errorsno sensitive capability
  • get_editor_logno sensitive capability
  • get_editor_screenshotno sensitive capability
  • get_editor_selectionno sensitive capability
  • get_editor_settingsno sensitive capability
  • get_export_infono sensitive capability
  • get_export_templatesno sensitive capability
  • get_game_screenshotno sensitive capability
  • get_input_actionsno sensitive capability
  • get_memory_usageno sensitive capability
  • get_navigation_infono sensitive capability
  • get_node_constantsno sensitive capability
  • get_node_default_propertiesno sensitive capability
  • get_node_enumsno sensitive capability
  • get_node_groupsno sensitive capability
  • get_node_methodsno sensitive capability
  • get_node_propertiesno sensitive capability
  • get_node_signalsno sensitive capability
  • get_object_countno sensitive capability
  • get_output_logno sensitive capability
  • get_particle_color_gradientno sensitive capability
  • get_particle_emission_shapeno sensitive capability
  • get_particle_infono sensitive capability
  • get_particle_materialno sensitive capability
  • get_particle_velocity_curveno sensitive capability
  • get_physics_bodyno sensitive capability
  • get_physics_layersno sensitive capability
  • get_physics_materialno sensitive capability
  • get_physics_settingsno sensitive capability
  • get_platform_export_templatesno sensitive capability
  • get_platform_settingsno sensitive capability
  • get_project_statisticsno sensitive capability
  • get_scene_dependenciesno sensitive capability
  • get_signalsno sensitive capability
  • get_tree_parameterno sensitive capability
  • install_addonno sensitive capability
  • list_addonsno sensitive capability
  • list_animationsno sensitive capability
  • list_breakpointsno sensitive capability
  • list_export_presetsno sensitive capability
  • load_editor_layoutno sensitive capability
  • move_nodeno sensitive capability
  • navigate_characterno sensitive capability
  • record_gameplayno sensitive capability
  • reload_pluginno sensitive capability
  • reload_projectno sensitive capability
  • remove_animationno sensitive capability
  • remove_animation_keyframeno sensitive capability
  • remove_animation_trackno sensitive capability
  • remove_animation_treeno sensitive capability
  • remove_audio_busno sensitive capability
  • remove_audio_bus_by_nameno sensitive capability
  • remove_audio_bus_effectno sensitive capability
  • remove_audio_playerno sensitive capability
  • remove_collisionno sensitive capability
  • remove_input_actionno sensitive capability
  • remove_navigation_agentno sensitive capability
  • remove_navigation_linkno sensitive capability
  • remove_navigation_regionno sensitive capability
  • remove_raycastno sensitive capability
  • remove_resourceno sensitive capability
  • remove_state_machine_stateno sensitive capability
  • remove_state_machine_transitionno sensitive capability
  • rename_nodeno sensitive capability
  • replay_gameplayno sensitive capability
  • reset_editor_layoutno sensitive capability
  • reset_tree_parameterno sensitive capability
  • run_exported_buildno sensitive capability
  • save_editor_layoutno sensitive capability
  • select_nodesno sensitive capability
  • set_anchor_presetno sensitive capability
  • set_animation_keyframeno sensitive capability
  • set_audio_busno sensitive capability
  • set_audio_bus_layoutno sensitive capability
  • set_audio_bus_volumeno sensitive capability
  • set_audio_driverno sensitive capability
  • set_audio_mix_rateno sensitive capability
  • set_audio_output_latencyno sensitive capability
  • set_build_configurationno sensitive capability
  • set_collision_layer_nameno sensitive capability
  • set_custom_featuresno sensitive capability
  • set_debug_optionsno sensitive capability
  • set_default_gravityno sensitive capability
  • set_default_linear_dampno sensitive capability
  • set_editor_scaleno sensitive capability
  • set_editor_themeno sensitive capability
  • set_error_handlingno sensitive capability
  • set_export_filterno sensitive capability
  • set_font_sizeno sensitive capability
  • set_gravityno sensitive capability
  • set_input_actionno sensitive capability
  • set_main_screen_tabno sensitive capability
  • set_navigation_layersno sensitive capability
  • set_node_groupsno sensitive capability
  • set_node_presetno sensitive capability
  • set_particle_color_gradientno sensitive capability
  • set_particle_emission_shapeno sensitive capability
  • set_particle_materialno sensitive capability
  • set_particle_velocity_curveno sensitive capability
  • set_physics_engineno sensitive capability
  • set_physics_fpsno sensitive capability
  • set_physics_layersno sensitive capability
  • set_physics_materialno sensitive capability
  • set_profiler_settingsno sensitive capability
  • set_remote_debugno sensitive capability
  • set_scripting_backendno sensitive capability
  • set_tree_parameterno sensitive capability
  • setup_collisionno sensitive capability
  • setup_navigation_agentno sensitive capability
  • setup_navigation_linkno sensitive capability
  • setup_navigation_regionno sensitive capability
  • setup_physics_bodyno sensitive capability
  • simulate_actionno sensitive capability
  • simulate_gameplay_scenariono sensitive capability
  • simulate_keyno sensitive capability
  • simulate_mouse_clickno sensitive capability
  • simulate_mouse_moveno sensitive capability
  • simulate_sequenceno sensitive capability
  • step_intono sensitive capability
  • step_overno sensitive capability
  • stop_object_trackingno sensitive capability
  • track_object_creationno sensitive capability
  • uninstall_addonno sensitive capability
  • update_addonno sensitive capability
  • update_propertyno sensitive capability
  • validate_build_settingsno sensitive capability
  • validate_exportno sensitive capability
  • validate_export_for_platformno sensitive capability
  • validate_platform_exportno sensitive capability
  • wait_for_game_eventno sensitive capability

What this scan could not see

Versions 1

Scan history per published version. The engine is deterministic — the same version always yields the same score, so a changed score means the package itself changed.

VersionScoreFindingsEngineScanned
v1.1.0-a latest A 93/100 10 1.13.0 2026-09-07

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MCP Trust Score: A · 93/100
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Other implementations of Godot 16

Independent packages implementing the same tool, scanned with the same engine. Compare all 17 side by side →

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