Godot (ChanceFlow) MCP Server

godot-mcp PyPI v0.1.1

Published by chanceflow — no publish provenance, so origin is unverified, but the source is public: the repository link below is self-declared yet readable, so you can inspect the code before adopting it.

MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.

Trust grade
A
93/100
Last scanned get badge →
Trust
A · 93/100
Adoption risk for you: the threat score, then adjusted down for blast radius, publisher verification and how much the scan could see. Deterministic; every point is auditable.
Capability
High
Blast radius if it went rogue — what the server’s tools could reach. Independent of trust.
Coverage
Source
How much the scan could actually inspect. Shallow coverage is stated, never hidden.
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A Why this grade threat 100 − adoption risk = 93/100

The grade answers one question — how safe is this server for you to adopt — so it is computed in two auditable stages. Nothing below is an opinion or an LLM's guess; every line is a real term the deterministic engine applied, and the same input always yields the same number.

1. Threat score — 100 − 0 = 100. What the published surface and source actually contain:

The deterministic scan raised no scored threat in the surface it inspected — the threat score stayed at 100. Capability observations and advisory notes are recorded but never lower it.

2. Client adoption risk — 100 − 7 = 93. Three small, subtract-only factors that reflect your risk in adopting it — a clean scan proves less on a powerful, unverified or barely-inspectable package, so the grade says so plainly:

PointsAdoption-risk factor
−6 capability blast radius (high) — client exposure if the model is manipulated
−1 publisher verification (public source) — no provenance, but the source is public and inspectable

Capability observations and info notes are shown under Findings but never scored. Open any row's finding below for the file, line and evidence behind a deduction.

Findings 3

high Shell/command execution in server code (godot_mcp/core.py)MTC-SRC-002

In the server's implementation (`godot_mcp/core.py:221`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.

Evidence: {cmd}") proc = subprocess.Popen( cmd, shell=True, stdout=subprocess.PIPE,

Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.

Location: server godot_mcp/core.py

high Shell/command execution in server code (godot_mcp/tools/project.py)MTC-SRC-002

In the server's implementation (`godot_mcp/tools/project.py:220`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.

Evidence: path}") proc = subprocess.Popen( cmd, shell=True, stdout=subprocess.PIPE,

Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.

Location: server godot_mcp/tools/project.py

low Shell/command execution in packaging/dev tooling (tests/conftest.py)MTC-SRC-002

In a packaging/dev/install script (shipped, but not the server runtime) (`tests/conftest.py:158`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.

Evidence: wnload result = subprocess.run( [ "git", "clone", "-

Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.

Location: server tests/conftest.py

Tools 84

Each tool and what it can reach — statically extracted from the published source.

  • animation_add_trackno sensitive capability
  • animation_createno sensitive capability
  • animation_get_infono sensitive capability
  • animation_listno sensitive capability
  • animation_set_keyframeno sensitive capability
  • audio_add_stream_playerno sensitive capability
  • audio_configure_busno sensitive capability
  • audio_set_streamno sensitive capability
  • autoload_addno sensitive capability
  • autoload_listno sensitive capability
Show 74 more tools ↓
  • autoload_removeno sensitive capability
  • camera_addno sensitive capability
  • camera_get_infono sensitive capability
  • camera_set_currentno sensitive capability
  • camera_set_propertiesno sensitive capability
  • canvas_layer_addno sensitive capability
  • canvas_layer_configureno sensitive capability
  • canvas_layer_set_orderno sensitive capability
  • collision_add_shapeno sensitive capability
  • collision_set_layersno sensitive capability
  • collision_set_shape_propertiesno sensitive capability
  • editor_launchno sensitive capability
  • environment_setupno sensitive capability
  • godot_get_versionno sensitive capability
  • input_list_actionsno sensitive capability
  • input_setup_actionno sensitive capability
  • light_addno sensitive capability
  • light_set_propertiesno sensitive capability
  • light_set_shadowno sensitive capability
  • navigation_add_agentno sensitive capability
  • navigation_add_obstacleno sensitive capability
  • navigation_add_regionno sensitive capability
  • navigation_set_navmeshno sensitive capability
  • node_addno sensitive capability
  • node_add_to_groupno sensitive capability
  • node_deleteno sensitive capability
  • node_duplicateno sensitive capability
  • node_get_propertiesno sensitive capability
  • node_load_sprite_textureno sensitive capability
  • node_renameno sensitive capability
  • node_reparentno sensitive capability
  • node_set_propertyno sensitive capability
  • particle_add_systemno sensitive capability
  • particle_set_propertiesno sensitive capability
  • particle_start_emittingno sensitive capability
  • physics_set_body_propertiesno sensitive capability
  • project_exportno sensitive capability
  • project_get_debug_outputno sensitive capability
  • project_get_infono sensitive capability
  • project_listno sensitive capability
  • project_list_export_presetsno sensitive capability
  • project_runno sensitive capability
  • project_setting_getno sensitive capability
  • project_setting_setno sensitive capability
  • project_stopno sensitive capability
  • project_update_uidsno sensitive capability
  • resource_create_materialno sensitive capability
  • resource_export_mesh_libraryno sensitive capability
  • resource_get_material_propertiesno sensitive capability
  • resource_get_uidno sensitive capability
  • resource_listno sensitive capability
  • scene_createno sensitive capability
  • scene_get_treeno sensitive capability
  • scene_instantiateno sensitive capability
  • scene_listno sensitive capability
  • scene_saveno sensitive capability
  • script_attachno sensitive capability
  • script_createno sensitive capability
  • script_detachno sensitive capability
  • script_listno sensitive capability
  • signal_connectno sensitive capability
  • signal_disconnectno sensitive capability
  • signal_list_connectionsno sensitive capability
  • signal_list_node_signalsno sensitive capability
  • tilemap_get_cellno sensitive capability
  • tilemap_set_cellno sensitive capability
  • timer_addno sensitive capability
  • timer_configureno sensitive capability
  • ui_add_containerno sensitive capability
  • ui_add_controlno sensitive capability
  • ui_set_layoutno sensitive capability
  • viewport_addno sensitive capability
  • viewport_configureno sensitive capability
  • viewport_set_sizeno sensitive capability

What this scan could not see

Versions 1

Scan history per published version. The engine is deterministic — the same version always yields the same score, so a changed score means the package itself changed.

VersionScoreFindingsEngineScanned
v0.1.1 latest A 93/100 3 1.13.0 2026-08-25

Embed this score

Show this server's live Trust Score in your README, docs or website. The badge is served straight from the registry and updates automatically after every rescan — no API key needed. It links back to this page, so anyone who sees the grade can also read the findings behind it instead of taking a number on faith.

MCP Trust Score: A · 93/100
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Verify this score yourself

The score above is reproducible: the same package version always yields the same result. Run it locally or over the free API — no account, no LLM, fully deterministic.

npx mcptrustchecker scan godot-mcp --online --registry pypi

Use the free API → How scoring works

Other implementations of Godot 16

Independent packages implementing the same tool, scanned with the same engine. Compare all 17 side by side →

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