godot-catalyst
npm
v1.2.0
Published by an unidentified publisher — no publish provenance and no public repository, so the publisher could not be verified and the source cannot be independently located.
Comprehensive MCP server for AI-powered Godot 4.x game development — 240+ tools, LSP/DAP, offline docs, asset search, input simulation, and more
The grade answers one question — how safe is this server for you to adopt — so it is computed in two auditable stages. Nothing below is an opinion or an LLM's guess; every line is a real term the deterministic engine applied, and the same input always yields the same number.
1. Threat score — 100 − 0 = 100. What the published surface and source actually contain:
The deterministic scan raised no scored threat in the surface it inspected — the threat score stayed at 100. Capability observations and advisory notes are recorded but never lower it.
2. Client adoption risk — 100 − 12 = 88. Three small, subtract-only factors that reflect your risk in adopting it — a clean scan proves less on a powerful, unverified or barely-inspectable package, so the grade says so plainly:
| Points | Adoption-risk factor |
|---|---|
| −10 | capability blast radius (critical) — client exposure if the model is manipulated |
| −2 | publisher verification (unlinked) — no provenance/repo link, but the shipped source was fully read |
Capability observations and info notes are shown under Findings but never scored.
Open any row's finding below for the file, line and evidence behind a deduction.
This server (without client built-ins) exposes a complete data-exfiltration chain: godot_download_asset → godot_read_file → godot_create_http_request. Untrusted input is ingested, private data is read, and it can be sent to an external sink via the agent composing the tools (→). Static analysis proves the primitive exists, not that a specific run will occur.
Fix: Remove one leg of the trifecta: isolate untrusted-input tools from secret-reading tools and from egress tools, or require human approval between them.
Location: flow godot_download_asset → godot_read_file → godot_create_http_request
Tool "godot_eval_gdscript" appears to run shell commands or evaluate code (keyword "eval" in tool name). Arbitrary execution driven by model input is one of the most dangerous MCP capabilities; combined with any untrusted input it becomes RCE.
Fix: Sandbox execution, allowlist commands/arguments, and never pass model output to a shell unescaped.
Location: tool godot_eval_gdscript
In the server's implementation (`dist/tools/networking-tools.js:71`): Spawning a shell/process is command-execution capability; with unsanitized tool input it is command injection / RCE. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.
Evidence: describe("Scene path to spawn (for spawner)"), }, async (params) => { try { const result = await
Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.
Location: server dist/tools/networking-tools.js
In the server's implementation (`dist/tools/ai-asset-tools.js:19`): A hardcoded outbound call to a fixed external host inside server code is a classic exfiltration/telemetry channel — especially paired with reads of local data. This is read from the code itself — not from the tool description — so a poisoned server cannot hide it behind honest-looking metadata.
Evidence: const response = await fetch("https://api.meshy.ai/v2/text-to-3d", { method: "POST",
Fix: Review this call path: confirm it never receives unsanitized tool input, constrain it, or remove it. Treat a server whose code reaches these sinks as high-capability regardless of what its tools claim.
Location: server dist/tools/ai-asset-tools.js
Tool "godot_eval_gdscript" can mutate/egress but declares no destructiveHint. Clients that don't default to spec-safe behavior may not prompt before running it.
Fix: Declare accurate annotations, and gate destructive tools on user confirmation regardless.
Location: tool godot_eval_gdscript
Each tool and what it can reach — statically extracted from the published source.
godot_create_http_requestnetwork egressgodot_download_assetingests untrusted inputgodot_eval_gdscriptruns code / shellgodot_read_filereads sensitive datagodot_read_project_godotingests untrusted inputgodot_read_resourceingests untrusted inputgodot_activateno sensitive capabilitygodot_add_audio_busno sensitive capabilitygodot_add_audio_effectno sensitive capabilitygodot_add_audio_playerno sensitive capabilitygodot_add_gridmapno sensitive capabilitygodot_add_mesh_instanceno sensitive capabilitygodot_add_raycastno sensitive capabilitygodot_add_to_groupno sensitive capabilitygodot_add_trackno sensitive capabilitygodot_add_translation_keyno sensitive capabilitygodot_analyze_architectureno sensitive capabilitygodot_apply_particle_presetno sensitive capabilitygodot_bake_navigationno sensitive capabilitygodot_batch_create_nodesno sensitive capabilitygodot_batch_delete_nodesno sensitive capabilitygodot_batch_get_propertiesno sensitive capabilitygodot_batch_operationsno sensitive capabilitygodot_batch_set_propertiesno sensitive capabilitygodot_check_conventionsno sensitive capabilitygodot_clear_outputno sensitive capabilitygodot_close_sceneno sensitive capabilitygodot_create_animationno sensitive capabilitygodot_create_area2dno sensitive capabilitygodot_create_csgno sensitive capabilitygodot_create_gdscriptno sensitive capabilitygodot_create_inherited_sceneno sensitive capabilitygodot_create_line2dno sensitive capabilitygodot_create_multimeshno sensitive capabilitygodot_create_nodeno sensitive capabilitygodot_create_particlesno sensitive capabilitygodot_create_polygon2dno sensitive capabilitygodot_create_resourceno sensitive capabilitygodot_create_sceneno sensitive capabilitygodot_create_scriptno sensitive capabilitygodot_create_sprite2dno sensitive capabilitygodot_create_tilemapno sensitive capabilitygodot_create_translationno sensitive capabilitygodot_debug_continueno sensitive capabilitygodot_debug_launchno sensitive capabilitygodot_debug_pauseno sensitive capabilitygodot_debug_set_breakpointsno sensitive capabilitygodot_debug_stack_traceno sensitive capabilitygodot_debug_step_intono sensitive capabilitygodot_debug_step_outno sensitive capabilitygodot_debug_step_overno sensitive capabilitygodot_debug_terminateno sensitive capabilitygodot_debug_variablesno sensitive capabilitygodot_delete_animationno sensitive capabilitygodot_delete_input_actionno sensitive capabilitygodot_delete_nodeno sensitive capabilitygodot_dependency_graphno sensitive capabilitygodot_detect_bottlenecksno sensitive capabilitygodot_docs_get_classno sensitive capabilitygodot_docs_get_methodno sensitive capabilitygodot_docs_list_classesno sensitive capabilitygodot_docs_searchno sensitive capabilitygodot_duplicate_nodeno sensitive capabilitygodot_duplicate_sceneno sensitive capabilitygodot_export_projectno sensitive capabilitygodot_find_dead_codeno sensitive capabilitygodot_fix_conventionsno sensitive capabilitygodot_generate_3d_modelno sensitive capabilitygodot_generate_soundno sensitive capabilitygodot_generate_textureno sensitive capabilitygodot_generate_tresno sensitive capabilitygodot_generate_tscnno sensitive capabilitygodot_get_animation_infono sensitive capabilitygodot_get_audio_bus_layoutno sensitive capabilitygodot_get_audio_infono sensitive capabilitygodot_get_childrenno sensitive capabilitygodot_get_collision_infono sensitive capabilitygodot_get_console_outputno sensitive capabilitygodot_get_current_sceneno sensitive capabilitygodot_get_dependenciesno sensitive capabilitygodot_get_editor_errorsno sensitive capabilitygodot_get_editor_settingsno sensitive capabilitygodot_get_editor_stateno sensitive capabilitygodot_get_filesystem_treeno sensitive capabilitygodot_get_import_settingsno sensitive capabilitygodot_get_input_actionsno sensitive capabilitygodot_get_navigation_infono sensitive capabilitygodot_get_network_infono sensitive capabilitygodot_get_node_propertiesno sensitive capabilitygodot_get_node_treeno sensitive capabilitygodot_get_particle_infono sensitive capabilitygodot_get_performance_metricsno sensitive capabilitygodot_get_physics_layersno sensitive capabilitygodot_get_plugin_infono sensitive capabilitygodot_get_profiler_datano sensitive capabilitygodot_get_project_infono sensitive capabilitygodot_get_project_settingsno sensitive capabilitygodot_get_project_statisticsno sensitive capabilitygodot_get_runtime_treeno sensitive capabilitygodot_get_scene_treeno sensitive capabilitygodot_get_selected_nodesno sensitive capabilitygodot_get_statusno sensitive capabilitygodot_get_translationsno sensitive capabilitygodot_import_assetno sensitive capabilitygodot_inspect_runtime_nodeno sensitive capabilitygodot_instance_sceneno sensitive capabilitygodot_is_playingno sensitive capabilitygodot_list_animationsno sensitive capabilitygodot_list_export_presetsno sensitive capabilitygodot_list_open_scenesno sensitive capabilitygodot_list_pluginsno sensitive capabilitygodot_list_project_filesno sensitive capabilitygodot_list_resourcesno sensitive capabilitygodot_lsp_completionno sensitive capabilitygodot_lsp_definitionno sensitive capabilitygodot_lsp_diagnosticsno sensitive capabilitygodot_lsp_formatno sensitive capabilitygodot_lsp_hoverno sensitive capabilitygodot_lsp_referencesno sensitive capabilitygodot_lsp_renameno sensitive capabilitygodot_lsp_signature_helpno sensitive capabilitygodot_lsp_symbolsno sensitive capabilitygodot_lsp_workspace_symbolsno sensitive capabilitygodot_manage_autoloadsno sensitive capabilitygodot_modify_project_godotno sensitive capabilitygodot_monitor_performanceno sensitive capabilitygodot_move_nodeno sensitive capabilitygodot_open_sceneno sensitive capabilitygodot_parse_tresno sensitive capabilitygodot_parse_tscnno sensitive capabilitygodot_pingno sensitive capabilitygodot_play_animationno sensitive capabilitygodot_play_mainno sensitive capabilitygodot_play_sceneno sensitive capabilitygodot_read_scriptno sensitive capabilitygodot_record_inputno sensitive capabilitygodot_redono sensitive capabilitygodot_reimport_assetno sensitive capabilitygodot_reload_handlersno sensitive capabilitygodot_reload_sceneno sensitive capabilitygodot_remove_from_groupno sensitive capabilitygodot_rename_nodeno sensitive capabilitygodot_reparent_nodeno sensitive capabilitygodot_replay_inputno sensitive capabilitygodot_save_resourceno sensitive capabilitygodot_save_sceneno sensitive capabilitygodot_save_scene_asno sensitive capabilitygodot_screenshot_gameno sensitive capabilitygodot_screenshot_viewportno sensitive capabilitygodot_search_ambientcgno sensitive capabilitygodot_search_assetsno sensitive capabilitygodot_search_filesno sensitive capabilitygodot_search_kenneyno sensitive capabilitygodot_search_nodesno sensitive capabilitygodot_search_polyhavenno sensitive capabilitygodot_select_nodesno sensitive capabilitygodot_set_audio_busno sensitive capabilitygodot_set_blend_parameterno sensitive capabilitygodot_set_convention_rulesno sensitive capabilitygodot_set_current_sceneno sensitive capabilitygodot_set_editor_settingsno sensitive capabilitygodot_set_input_actionno sensitive capabilitygodot_set_keyframeno sensitive capabilitygodot_set_localeno sensitive capabilitygodot_set_main_screenno sensitive capabilitygodot_set_navigation_layersno sensitive capabilitygodot_set_node_propertiesno sensitive capabilitygodot_set_particle_gradientno sensitive capabilitygodot_set_particle_materialno sensitive capabilitygodot_set_physics_layersno sensitive capabilitygodot_set_project_settingsno sensitive capabilitygodot_setup_animation_treeno sensitive capabilitygodot_setup_camera2dno sensitive capabilitygodot_setup_camera3dno sensitive capabilitygodot_setup_collisionno sensitive capabilitygodot_setup_collision2dno sensitive capabilitygodot_setup_environmentno sensitive capabilitygodot_setup_lightingno sensitive capabilitygodot_setup_material3dno sensitive capabilitygodot_setup_multiplayerno sensitive capabilitygodot_setup_navigation_agentno sensitive capabilitygodot_setup_navigation_regionno sensitive capabilitygodot_setup_occlusionno sensitive capabilitygodot_setup_parallaxno sensitive capabilitygodot_setup_physics_bodyno sensitive capabilitygodot_setup_rpcno sensitive capabilitygodot_setup_skeletonno sensitive capabilitygodot_setup_syncno sensitive capabilitygodot_setup_websocketno sensitive capabilitygodot_simulate_actionno sensitive capabilitygodot_simulate_gamepadno sensitive capabilitygodot_simulate_keyno sensitive capabilitygodot_simulate_mouseno sensitive capabilitygodot_simulate_touchno sensitive capabilitygodot_stop_animationno sensitive capabilitygodot_stop_sceneno sensitive capabilitygodot_uid_to_pathno sensitive capabilitygodot_undono sensitive capabilitygodot_update_resourceno sensitive capabilitygodot_validate_tscnno sensitive capabilityCross-tool combinations that form a data-exfiltration primitive (untrusted input → sensitive source → external sink).
Scan history per published version. The engine is deterministic — the same version always yields the same score, so a changed score means the package itself changed.
| Version | Score | Findings | Engine | Scanned |
|---|---|---|---|---|
v1.2.0 latest |
B 88/100 | 5 | 1.13.0 | 2026-09-07 |
Show this server's live Trust Score in your README, docs or website. The badge is served straight from the registry and updates automatically after every rescan — no API key needed. It links back to this page, so anyone who sees the grade can also read the findings behind it instead of taking a number on faith.
The score above is reproducible: the same package version always yields the same result. Run it locally or over the free API — no account, no LLM, fully deterministic.
npx mcptrustchecker scan godot-catalyst --online
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